I’ve commented on this in a few other threads over the past year, but I wanted to make it a standalone post because I think it’s a broader game design issue and I’d love to hear from other Zwifters on the topic. I also wanted to include a few constructive ideas that would require relatively little R&D and should be straightforward for Zwift to implement. It’s easy to point out problems, but I’d rather suggest tangible improvements that could make climbing more rewarding for everyone.
Right now, nearly every progression system on the platform favors distance over elevation. If your goal is to maximize XP, drops, or level progression, the most efficient strategy is usually to sit behind a robopacer on a flat route. As a result, the north side of Watopia is constantly busy with riders covering the same circuits. The south side of Watopia, along with many of Zwift’s other worlds, often feels deserted.
XP is almost entirely distance-based, which means climbing actually slows your progression. The extra drops earned from climbing don’t make up the difference either, since you’ll generally earn more drops overall by riding steady on flatter routes with a robopacer at the 2.5x multiplier.
Climb Portals are the exception, with 10 banners that can award either 10 XP or a 250 XP bonus. However, previous XP changes have made them much less compelling. I complete a few Climb Portals each week and almost never see a 250 XP bonus, even on longer climbs at 100% difficulty. At that point, it’s hard to justify the Climb Portal when flat routes are simply the better choice for progression.
The same distance focus exists with bike unlocks. Nearly every premium bike is unlocked by distance. The Specialized Aethos is one of the few meaningful climbing bikes, but there’s no true halo climbing bike to work toward, and the new Aethos 2 isn’t in the game yet.
I think Zwift could make climbing much more appealing with a few targeted changes:
- Award XP for elevation gained (for example, +150 XP per 1,000 feet or +300 meters climbed).
- Increase the odds of earning the 250 XP bonus on longer Climb Portals ridden at 100% or 125% difficulty.
- Add more climb-based bike unlocks, including a true halo climbing bike (Aethos 2 or Pantani’s Bianchi Specialissima???).
- Place robopacers on hillier climbing routes and increase the drop multipliers (3x-5x) to better reflect the additional effort.
- Expand summit rewards with a bonus spinner on every major climb, replacing clothing items with just XP and drops.
- Launch climbing focused challenges like the current indoor/outdoor distance challenge (again with the distance!). ie XP bonuses for hitting 5k ft, 25k ft, 50k ft, and 100k ft in a month.
Why focus on climbing? Because it’s where many cyclists do their best training. Whether you’re a pro or an amateur, hills and long climbs are some of the most effective ways to build fitness. Rewarding elevation alongside distance would better align the game with how many people actually train while encouraging riders to spread out across Zwift’s road network instead of concentrating on the same handful of flat routes.
Below is my version of what the Specialissima could look like.


