Hi,
Zwift is freezing (Not Responding) when I open the App. This is consistent after a reinstall.
I get a lot of errors inside the Logs, maybe that has something to do with it. I was not able to pin down exactly what is going wrong though.
Maybe you can have a look and see it. I cut the logs because of text size limits. If you need more let me know.
My system is a xps 13 with win 11 and an intel i7-8550U, 16gb of ram. The game itself runs smoothly (I have it on lowest res but don’t mind.)
My only problem is that until I am in a game, race 5-10min can go by, mainly looking at a frozen screen.
Would be nice to get a fix soon.
Best,
Jonas
[13:55:09] Log Time: 13:55:09 2022-03-21
[13:55:09] Game Version: 1.23.2(100610) 7685997c7d23e798e2eaf797d05ae9c0ac52f3ba
[13:55:09] Config: Shipping
[13:55:09] Device: PC
[13:55:09] Launcher Version : 1.1.2
[13:55:09] Loading WAD file 'assets/global.wad' with file.
[13:55:09] Loading WAD file 'assets/Environment/Ground/textures.wad' with file.
[13:55:09] Loading WAD file 'assets/UI/WhiteOrangeTheme/WhiteOrangeTheme.wad' with file.
[13:55:10] Loading WAD file 'assets/UI/minimap/minimap.wad' with file.
[13:55:10] Loading WAD file 'assets/UI/WhiteOrangeTheme/Scotty/Scotty.wad' with file.
[13:55:10] Loading WAD file 'assets/UI/layouts/layouts.wad' with file.
[13:55:10] Loading WAD file 'assets/Environment/GrassTextures/GrassTextures.wad' with file.
[13:55:10] ERROR: Sky::Load(): Default not found
[13:55:10] ERROR: Sky::Load(): Japan not found
[13:55:10] ERROR: Sky::Load(): France not found
[13:55:10] ERROR: Sky::Load(): France not found
[13:55:11] Successful audio init!
[13:55:11] Loaded audio banks
[13:55:11] Initializing graphics window of size 0 x 0
[13:55:11] Attached Monitors:
[13:55:11] preferred monitor found at: 0,0
[13:55:12] GFX_Initialize: GL_version = 4.3.0 - Build 27.20.100.9664
[13:55:12] GL_vendor = Intel
[13:55:12] GL_render = Intel(R) UHD Graphics 620
[13:55:12] Checking Extensions
[13:55:12] [GFX]: Compatability profile
[13:55:12] [GFX]: GFX_Tier 0
[13:55:12] Screen reported DPI: 96 physical DPI: 165 Scale: 1.00
[13:55:12] Calculating Graphics Score
[13:55:12] GFX: Found a vendor/model match for HD GRAPHICS 6
[13:55:12] Initializing Render Targets
[13:55:12] Initializing Texture Systems
[13:55:13] Shader Loaded successfully. data/shaders/Final/Blur.psh
[13:55:13] Calling initialize_zwift_network()
[13:55:13] NETCLIENT:[INFO] CNL 3.18.0
[13:55:13] NETCLIENT:[INFO] Machine Id: 1-1c94e8a4-5faf-4aed-8e9b-73c6f767476b
[13:55:13] Suceeded initializing graphics
[13:55:13] Shader Loaded successfully. data/shaders/Final/GFXDRAW_NoTexture.psh
[13:55:13] Shader Loaded successfully. data/shaders/Final/GFXDRAW_Textured.psh
[13:55:13] Shader Loaded successfully. data/shaders/Final/GFXDRAW_Textured_Simple.psh
[13:55:13] Shader Loaded successfully. data/shaders/Final/GFXDRAW_Textured_GammaCorrect.psh
[13:55:13] Loading WAD file 'assets/fonts/font.wad' with file.
[13:55:13] Shader Loaded successfully. data/shaders/Final/GFXDRAW_FontW.psh
[13:55:14] Using basic graphics profile
[13:55:14] > res 1024x576(0x)
[13:55:14] Changed resolution to 1024 x 576 ( NO MSAA )
[13:55:14] > sres 512x512
[13:55:14] Changed shadow resolution to 512 x 512
[13:55:14] Syntax Error. USAGE: set VARNAME=VALUE
[13:55:14] Type 'listvars' for list of tweakable variables
[13:55:14] Unknown command "aniso 4"
[13:55:14] > set gSSAO=0
[13:55:14] > set gFXAA=1
[13:55:14] > set gSunRays=0
[13:55:14] > set gHeadlight=0
[13:55:14] > set gFoliagePercent=0.5
[13:55:14] > set gSimpleReflections=1
[13:55:14] > set gLODBias=1
[13:55:14] > res 1024x576
[13:55:14] Changed resolution to 1024 x 576
[13:55:14] > sres 1024x1024
[13:55:14] Changed shadow resolution to 1024 x 1024
[13:55:14] OpenGL 4.3.0 - Build 27.20.100.9664 initialized
[13:55:14] Graphics Vendor: Intel
[13:55:14] Graphics Renderer: Intel(R) UHD Graphics 620
[13:55:14] RAM: 16GB
[13:55:14] CPU: Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz
[13:55:14] ANT : ANT USB receiver NOT found
[13:55:14] Downloader: "MapSchedule_v2.xml" downloaded successfully (manifest checksum not provided, i.e. -1).
[13:55:14] Downloader::Update m_filesCompleted.push_back path=C:/Users/jonas/Documents/Zwift/MapSchedule_v2.xml success=1
[13:55:14] Game::GAME_onFinishedDownloadingMapSchedule filename=MapSchedule_v2.xml err=0 state: m_filesPending: <> m_filesCurrent: <> m_filesCompleted: <MapSchedule_v2.xml>
[13:55:14] Downloader::ForgetCompleted path=MapSchedule_v2.xml
[13:55:14] Loading WAD file 'assets/UI/Achievements/goals.wad' with file.
[13:55:14] Loading WAD file 'assets/UI/Achievements/achievements.wad' with file.
[13:55:15] Registered segment 1 with hash id 888000
[13:55:15] Registered segment 2 with hash id 888001
[13:55:15] Registered segment 3 with hash id 888002
[13:55:15] Registered segment 4 with hash id 888003
[13:55:15] Registered segment 5 with hash id 888004
[13:55:16] Shader Loaded successfully. data/shaders/Final/GFXDRAW_Textured_ExtAlpha.psh
[13:55:16] Loading Shader GaussianBlur
[13:55:16] ERROR: Missing Vertex Shader asset data/shaders/Final/GaussianBlur.vsh
[13:55:16] Loading Shader GaussianBlur
[13:55:16] ERROR: Missing Vertex Shader asset data/shaders/Final/GaussianBlur.vsh
[13:55:16] [GFX]: ERROR: GFX_CreateShaderFromFile(GaussianBlur[0][0]) failed!
[13:55:16] Shader Loaded successfully. data/shaders/Final/Simpleshader.psh
[13:55:16] Shader Loaded successfully. data/shaders/Final/gde_nolighting.psh
[13:55:16] Shader Loaded successfully. data/shaders/Final/shadowmap.psh
[13:55:16] Shader Loaded successfully. data/shaders/Final/shadowmap_instanced.psh
[13:55:16] Shader Loaded successfully. data/shaders/Final/shadowmapHair.psh
[13:55:17] Shader Loaded successfully. data/shaders/Final/Glossy_shadowmapped.psh
[13:55:17] Shader Loaded successfully. data/shaders/Final/Road.psh
[13:55:17] Shader Loaded successfully. data/shaders/Final/RoadAccessory.psh
[13:55:17] Shader Loaded successfully. data/shaders/Final/RoadWet.psh
[13:55:17] Shader Loaded successfully. data/shaders/Final/HeatHaze.psh
[13:55:17] Shader Loaded successfully. data/shaders/Final/CausticPass.psh
[13:55:18] Shader Loaded successfully. data/shaders/Final/crepuscular.psh
[13:55:18] Shader Loaded successfully. data/shaders/Final/beam.psh
[13:55:18] Shader Loaded successfully. data/shaders/Final/beam_inside.psh
[13:55:19] Shader Loaded successfully. data/shaders/Final/defaultWorld.psh
[13:55:19] Shader Loaded successfully. data/shaders/Final/defaultWorldAO.psh
[13:55:19] Shader Loaded successfully. data/shaders/Final/defaultWorldBillboard.psh
[13:55:19] Shader Loaded successfully. data/shaders/Final/defaultworldphong.psh
[13:55:19] Shader Loaded successfully. data/shaders/Final/defaultWorldSimple.psh
[13:55:19] Shader Loaded successfully. data/shaders/Final/Hologram.psh
[13:55:19] Shader Loaded successfully. data/shaders/Final/RainbowHologram.psh
[13:55:19] Shader Loaded successfully. data/shaders/Final/Glossy_locked.psh
[13:55:20] Shader Loaded successfully. data/shaders/Final/londonTerrainShader.psh
[13:55:20] Shader Loaded successfully. data/shaders/Final/londonTerrainShader_HeightMap.psh
[13:55:20] Shader Loaded successfully. data/shaders/Final/franceTerrainShader.psh