Wind Direction


(Jeff Preston65+@BNC) #1

Do the windmills on the island reflect the wind direction in the SIM?


(Eric C. (Zwift HQ)) #2

No, they’re just moving to look pretty. :slight_smile:


(Anthony Cree (STC)) #3

It would be a great feature to have the wind direction impact drafting effectiveness. Then, provide only subtle clues like this about where the wind is coming from.


(anon18154799) #4

Anthony, that’d be nice, but you don’t curre have a means to control positioning. It would suck if your avatar always went to the wrong side in the cross winds.


(anon18154799) #5

Of course, the code could be written to always go to the sweet spot. With standard CdA, though, wind won’t make a difference.