Do the windmills on the island reflect the wind direction in the SIM?
No, they’re just moving to look pretty.
It would be a great feature to have the wind direction impact drafting effectiveness. Then, provide only subtle clues like this about where the wind is coming from.
Anthony, that’d be nice, but you don’t curre have a means to control positioning. It would suck if your avatar always went to the wrong side in the cross winds.
Of course, the code could be written to always go to the sweet spot. With standard CdA, though, wind won’t make a difference.