Thanks @shooj when did you make that back end change? I ask as the issue remained for my DRS race in France at 10.45 (UK) today.
I have trees when I use Apple TV. On the same account, I donāt have trees when on Windows.
Thanks for speaking up for the Apple TV folks.
I havenāt noted any issues on iPadOS.
@shooj is the definition of logging out/back in again effectively hitting the āchange userā option on the launcher & then reinputting your password? Then exiting the change once loaded and repeatingā¦? Thanks.
Just launching Zwift once, closing, and launching again will suffice for the new setting to be used. No need to input your password again.
Thanks @John_Zwift
I had the same issue yesterday. Today I updated to version 1.85 and the issue seems to be resolved.
Nice one!
Good to know itās not an evergreen issue
Ugh. Make like a tree and leaf.
Thanks, it works!
Add it to the log file
I also branched out and checked other socials, similar positive results. Iām just glad Scotty has trees to hang out in again.
Thank you. Weāll stop barking about this one.
Make like a tree and get outta here.
Interestingly enough, I actually noticed that I was missing a lot of trees and it seemed like the whole Zwift had been deforested. I have multiple computers more than powerful enough to run Ultra 4K UHD. Itās amusing! 1.84 was worse than 1.85.
Alas put the party banners away. Numerous reports of it not being fixed.
Sorry to be the bearer of bad news.
@shooj Logout / login seems to have fixed the missing tree assets for me.
However, log files still show errors reading assets.
I have not tried uninstall / reinstall yet.
[16:14:30] Log Time: 16:14:30 2025-03-07
[16:14:30] Game Version: 1.85.0(141681) rc/1.85.0
[16:14:30] Config: Shipping
[16:14:30] Device: PC
[16:14:30] [OS]: Time resolution(1000)
[16:14:30] [OS]: Initialized
[16:14:30] [ZWATCHDOG]: Initialized
[16:14:30] Launcher Version : 1.1.12
[16:14:30] [Sentry] Starting trace for ZwiftInitialize()
[16:14:30] Loading WAD file 'assets/global.wad' with file.
[16:14:30] Loading WAD file 'assets/globalproj.wad' with file.
[16:14:30] Loading WAD file 'assets/Worlds/worlds.wad' with file.
[16:14:30] Loading WAD file 'assets/Environment/Ground/textures.wad' with file.
[16:14:30] Loading WAD file 'assets/UI/WhiteOrangeTheme/WhiteOrangeTheme.wad' with file.
[16:14:30] Loading WAD file 'assets/UI/minimap/minimap.wad' with file.
[16:14:30] Loading WAD file 'assets/UI/WhiteOrangeTheme/Scotty/Scotty.wad' with file.
[16:14:30] Loading WAD file 'assets/UI/layouts/layouts.wad' with file.
[16:14:30] Loading WAD file 'assets/Environment/GrassTextures/GrassTextures.wad' with file.
[16:14:30] Loading WAD file 'assets/configs/buttonconfigs.wad' with file.
[16:14:30] ERROR: Could not load wad file: assets/gearing/gearing.wad
[16:14:30] Loading WAD file 'assets/haptic/fittech_haptic.wad' with file.
[16:14:30] Loading WAD file 'assets/materials/GNMaterial.wad' with file.
[16:14:30] ERROR: Sky::Load(): Watopia not found
[16:14:30] WARNING LEVEL: [AssetPatching] unable to load XMLDoc asset, asset not found: (virtualPath: data/Worlds/world0/terrainconfig.xml)
[16:14:30] ERROR: Sky::Load(): Watopia not found
[16:14:30] WARNING LEVEL: [AssetPatching] unable to load XMLDoc asset, asset not found: (virtualPath: data/Worlds/world1/terrainconfig.xml)
[16:14:30] WARNING LEVEL: [AssetPatching] unable to load XMLDoc asset, asset not found: (virtualPath: data/Worlds/world2/terrainconfig.xml)
[16:14:30] WARNING LEVEL: [AssetPatching] unable to load XMLDoc asset, asset not found: (virtualPath: data/Worlds/world3/terrainconfig.xml)
[16:14:30] WARNING LEVEL: [AssetPatching] unable to load XMLDoc asset, asset not found: (virtualPath: data/Worlds/world4/terrainconfig.xml)
[16:14:30] WARNING LEVEL: [AssetPatching] unable to load XMLDoc asset, asset not found: (virtualPath: data/Worlds/world5/terrainconfig.xml)
[16:14:30] WARNING LEVEL: [AssetPatching] unable to load XMLDoc asset, asset not found: (virtualPath: data/Worlds/world6/terrainconfig.xml)
[16:14:30] WARNING LEVEL: [AssetPatching] unable to load XMLDoc asset, asset not found: (virtualPath: data/Worlds/world7/terrainconfig.xml)
[16:14:30] ERROR: Sky::Load(): Japan not found
[16:14:30] WARNING LEVEL: [AssetPatching] unable to load XMLDoc asset, asset not found: (virtualPath: data/Worlds/world8/terrainconfig.xml)
[16:14:30] ERROR: Sky::Load(): Japan not found
[16:14:30] WARNING LEVEL: [AssetPatching] unable to load XMLDoc asset, asset not found: (virtualPath: data/Worlds/world9/terrainconfig.xml)
[16:14:30] ERROR: Sky::Load(): Watopia not found
[16:14:30] WARNING LEVEL: [AssetPatching] unable to load XMLDoc asset, asset not found: (virtualPath: data/Worlds/world10/terrainconfig.xml)
[16:14:30] ERROR: Sky::Load(): Watopia not found
[16:14:30] WARNING LEVEL: [AssetPatching] unable to load XMLDoc asset, asset not found: (virtualPath: data/Worlds/world11/terrainconfig.xml)
[16:14:30] ERROR: Sky::Load(): France not found
[16:14:30] WARNING LEVEL: [AssetPatching] unable to load XMLDoc asset, asset not found: (virtualPath: data/Worlds/world12/terrainconfig.xml)
[16:14:30] ERROR: Sky::Load(): Scotland not found
[16:14:30] WARNING LEVEL: [AssetPatching] unable to load XMLDoc asset, asset not found: (virtualPath: data/Worlds/world13/terrainconfig.xml)
[16:14:30] Successful audio init!
[16:14:30] Loaded audio banks
[16:14:30] Initializing graphics window of size 0 x 0
[16:14:30] [GFX] Setting OnWouldBlockManager to false during initialization
Iāve not been on today but a friend of mine who is on Nvidia has reported the issue has returned in the last few hours. @shooj have you just changed something as this issue was fixedā¦?
I noticed something about this issue, if I start riding before the trees appear, they will never appear, but if I wait before start riding, they will appear. A good place to observe is the jungle (Jungle Circuit, Sugar Cookie, etc).