I agree with no rain, at least as an option, as posted on the recent No rain! thread.I’ve got rain and wind outside my door right now if I want it. No one is “scared” of in game rain. But I don’t need to “learn to appreciate” dull, grey virtual worlds. If I want that I can stare a a dull, grey garage wall. Or I can ride in the dull, grey outside. If you want real world grit, that’s probably available right outside your door.
Off topic - it would be interesting to test some wind effects on speed, so that we’d encounter side, head on, and tail winds depending on where we are on the circuit and the surrounding topography.
Also on the off topic of ice, high winds, etc. - I don’t picture that I want some comic book experience in Zwift, where a random number generator decides that this rider crashes in sketchy conditions and this one doesn’t. And other than randomness, there aren’t many options to influence those outcomes – speed, curve, wheel and frame choice and perhaps in-game level. Specifically, the rider’s real world skill does not come into play because the game is influenced by power, not power and bike handling skills. When Zwift has input devices to add braking, rider position, weighting the outside pedal, etc., we may be ready for that sort of realism in some circumstances.