Personally I would prefer if the speeds in general were closer to IRL across the board (so if you post a 100km ride it was roughly the effort/work you would have done in an IRL 100km ride). But, when you’re choosing a route, and making a choice between going on a tarmac or dirt in Zwift I don’t see why I’d pick the slower option that doesn’t really add any other value rather than the color of the road and some dust, so I just avoid it.
I do like the ambiance of the Jungle, but I’d like it just as much if it were paved, so I’d rather it be paved. They can keep the color brown if they want too: Maybe they can put a paved path right beside the dirt path, and anyone who wants to just ride the route slower can jump to the dirt path can have dust and move more slowly, we can see how many people then choose dirt.
Completely false is a bit of an exaggeration as it’s not false from my own experience. However YMMV.
I maintain 8 Apple devices running Zwift (running either macOS, iPadOS or iOS). 6 were bought within the past 2 years, and they all get the Zwift updates immediately. The remaining 2 are 5+ years old, and always get the Zwift update last. So again, YMMV.
I’ve just ridden the new roads and can see why you were excited! I think they’re the most beautiful roads on Zwift, and I’ve never felt more relaxed riding on Zwift and watching the world go by! I think they capture the feel of real world riding really well. Well done to all at Zwift.
Well done, Zwift, this update is gorgeous! I loved the rolling terrain, and the East Coast vibe at one point actually had me feeling a little homesick Did I spot some Canary Islands influence as well? In any case, bravo!
I did spot a weird “feature” at some point: a red bar on the road that moved ahead of my avatar. I first spotted it in Titan’s Grove, but it became really obvious when playing with camera angles later on. There was a second bar an equal distance behind me. I’m guessing it’s not supposed to be there…
I noticed something similar very briefly at one point; not a red line but some kind of lightness/texture moving just ahead of me. I also noticed scenery being drawn in the distance which I’ve never noticed before on Zwift but have noticed in certain situations in GTA5 on the same machine. The graphics have definitely taken a step forward and maybe that’s why some of us are hitting these issues.
I’m aware of that. Just pointing out that the screaming emojis and other people dogpiling on top of your comment is unnecessary and doesn’t create a very welcoming environment. You could simply ask what device / OS I’m using and leave your judgement at the door,
There’s a significant number of users who run Zwift on reconditioned PCs with as old as 4th gen intel processors and secondhand graphics cards. Mine cost less than £200 to put together. You don’t need a high end gaming PC to get some of the highest graphics.
Probably because it is very long distance and zoomed out with a quirk of level of detail radius not showing finer details. Sometimes that can happen - or the game takes a few moments to load all of the scenery.
I run Zwift on an old Intel Mac Pro 5,1 from 2010 (second hand) with a single Xeon X5690 CPU and a RX6600 XT GPU, hardly the latest machine but it handles this new update okay.
Note the islands to hop from the desert to the expansion road aren’t in the map. So instead I connected the more obvious way, from the bottom of the Epic KOM descent, which is still at a bit of altitude, but also at the end of the long bridge on Epic KOM, which is also at altitude. At that time there was no cut-off, but I had also proposed a cut-off as part of the coastal road.
My proposal was for it to connect to L’Alpe de Zwift instead of the jungle road. This would have provided a paved route to L’Alpe.
My proposal completed the loop around the island, with a second loop around L’Alpe de Zwift, with additional inland climb loops, and a climb up the backside of L’Alpe
I didn’t extend the road onto the beach, but stayed inland of the beach.