Solving Game Crash Data Loss

No-one likes losing hard earned experience points and drops because of a game crash. If The Zwift program were to record the number of each of these once per minute and either record them to a separate file (probably best) or send them to Zwift central (probably cumbersome) then, in the event of a game crash, these earnings would still be both verified and addable once the file had been sent in for the addition to happen. Requires one ‘data print’ per minute - easy.