Years ago on macs we used to play a 1st person shoot 'em up called Quake and you could [if you had the spare machine] set up your own Quake server and invite players to join your game.
Would be great to be able to do this with Zwift and therefore ease the load on your servers. Or perhaps create an option where users could pay an extra fee to have their own dedicated server space to run their own group rides or races.
So many times I’ve started rides only for them to be really glitchy or crash due to what seems to be a huge load with thousands of riders online at same time. Now this could be things like my computer struggling or a slow internet connection. But I was thinking that this ‘create your own server’ option could be ideal for clubs/teams/group events.
I’ve been loving how Zwift has been evolving with more and more improvements in courses, data and connections. [Been also hoping Apple Watch HR will work with bluetooth connection soon]
Cheers chaps, and Ride On!
Zwift runs on a subscription service so I don’t think something like this will happen.
So do Xbox and PlayStation but it doesn’t stop you playing either online or offline? There could be a model similar to a reseller set-up. So for a slightly higher monthly fee or a one-off payment you could buy a ‘Server Edition’ of Zwift. Only already subscribed users could be able to join the server version that someone sets up. This stuff has been possible since the 90’s so it can’t be that tough to figure out.
I still don’t see this happening since it is a subscription service and they are trying to keep it social.
I believe this has been asked before and Zwift said that is not the direction they are planning to go. I will do a search and see if I can find it.
I never said it was not possible, I just said I don’t think Zwift will do it and I hope they don’t.
Just gotta hope Zwift can continue to upgrade their servers to compete with the demands of the game and the huge increase in users with the availability of ever cheaper Smart Trainers and hopefully glitches and crashes will be a thing of the past.
I saw something about running it like a proper game server, but I’m not sure it was the same thing. I still think it would be a great option for Self-Serving Zwift for clubs, teams or organised racing.
I love what Zwift has done for indoor training, it’s been a massive game changer, but the more users, the more data, the more bandwidth all impacts on the performance of the game.
Looking forward to seeing what else they do going forward. [I think Apple TV app is in the pipeline already]