I think I would be ok if the fast Gravel Mountain was a seperate event but this months PAS Series was on normal gravel.
We’ll confirm here for everyone once the 1000XP crediting has been completed.
I think the goal of “feeling of speed” is wrong-headed. As implemented, it feels artificial instead of interesting. When your community looks at the event and initially reacts “This must be broken!”, you’ve mis-read the room.
I agree. I don’t think I’ve seen anyone on the Zwift forum or subreddit ask for more simulated speed.
This new route had a lot of potential, and it really should have launched with the same speed feel as the other Zwift worlds. Like many others, I was underwhelmed by the limited 2 km of new roads in a standalone, event-only world…but the world was captivating. The landscape in Red Rock Loop feels very similar to Fuego Flats, which makes it seem like it could have worked better as an eastward expansion of Watopia rather than a separate world.
As it stands, it feels like a world that will be ridden occasionally and then largely forgotten, similar to Paris, which probably would have made more sense as part of France. That said, the addition of Sacré-Cœur Basilica might give Paris a bit more staying power once Tour Fever hits.
I am hoping the shortcomings of Red Rock Loop are due to development resources being focused on the Paris expansion, and that those new routes deliver a more polished and engaging experience.
I’ve been caught out with the timing here. I was all set to dig into all the details of this.. but they’ve pulled it!? ![]()
What I like seeing here is an attempt at providing a different/new experience. When was the last time we’ve been given something ‘new’ like this? Climb Portal (July 2023)? Sprint segments (limited to the new New York)? Yes this has initially failed, however I like there was an attempt at something new. We haven’t seen a lot of those in recent times.
There’s only so many times (and years) we can keep doing the same rides/events/things over and over again before we get tired of that same ‘ol. And on that note let’s see workout/ERG mode get some love next. ![]()
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some salts guy put video up on doing 1 lap of it @GPLama
Can we maybe talk about the first stage of Zracing - Pas Stage 1 today.
The gravel speed boost thing is awful. I feel like I have been thrown around in a washing machine…
Bad enough to have waited for the most recent catch-up week to expire, with its completely random events, steering requirement, inconsistent brackets etc.
Just me feeling a bit disappointed with Zracing at the moment?
Saw it in a stream today. This is BAD. Hopefully just a glitch in the events though.
What is it? I am so confused. Someone explain? It’s not even like normal road speed, sort of a double speed effect?
Really unpleasant. The visuals don’t match the speed or distance graphics. At a visual distance where you wouldn’t have draft the gauge is showing that you must be much closer.
I’d guess some sort of world scaling is going on to make it feel faster than it is.
I agree with what you said. Things moved so fast, camera angle swaying around the turns, and the avatars all bouncing made me motion sick. Then placing for the entire race didn’t show so you had no idea what place you were in, if you were with the front pack lapping someone, or just catching up to someone in front of you each lap.
They need to get rid of this GPS compression or whatever they did as it was awful. I want to do the whole series, but not sure I want to do that world again for the 4th week without changes.
Week 4 will just be a zone 2 for me to get the badge if it stays like this. What a disaster this was.
I’ve read a number of these reports. Is this all intentional, or just a software glitch?
It’s intentional, there’s a speedscaling_enabled field set to true in the game_1_109_gravel_mountain feature flag response from server.
“Fire the developer responsible for the current setup and the individual who signed off on releasing it to production.”
Red Rock Loop and Gravel Mountain appear to be identical routes, just scaled differently. 2.1km and 5.22km.
I’d guess that the 3D world is built for the 5.22km version, and for these races we’re travelling through the world at ~2.5x the actual speed.
All the visual distances are scaled the same way. People are likely riding harder than they need to because the gaps look 2.5x bigger than they actually are, they think they’re dropping out of the draft when they’re really right on the wheel.
Zwift might say that it’s using trickery to make the gravel feel extra-fast, to me all it’s doing is breaking the immersion.
They put us on the Jungle route tonight.
I guess the new world/course wasn’t ready yet.mountain bike seemed to do well.
I did Stage 1 Race Jungle circuit Yesterday on the Zwift Gravelbike.
Many other Riders drove on Road Bikes. It was in the introduction section (almost half of the course) nearly Impossible to stay in contact to the Road Bikes, I dropped very fast to the end. This changed in the Gravel sections massivly, so I overtook one by one and finished at place twelve.
All in all it was a good driving experience in a beatiful designed course. But the introduction ist to Long on carmac/Road conditions and as Always: the introduction ist a Race itself
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I guess one of the points where the geographic scaling was most noticeable was overtaking, in that of course any speed differences between riders also appeared 2.5x actual, which made everybody overtaking you look like a f-ng motorbike (Wout emoji here). With other riders lapping you I certainly get it, but with a couple of riders we were overtaking each other back and forth, and every time that happened, it also felt like another one bites the dust. I wasn’t really racing when I did the event so I didn’t try to latch on to the others’ draft when they passed me to see how much (or little) of an effort that would have required, but I guess in hindsight I should have.