Pack Dynamics 5 discussion

its on the game files

I may have misunderstood this, but it appears to be enabled for all worlds, at least for me.

backRepulsionPercent: 0.8
enabledForAllWorlds: true
enabledForEvents: true
enabledForJapan: false
enabledForRaces: false
enabledForWatopia: false
handCycleExtraHardness: 0.5
manualSteeringExtraHardness: 0.0
maxAvoidanceDistanceInCm: 600.0
maxDistanceForFavoringCorrectSideInCm: 5.0
minAvoidanceDistanceInCm: 200.0
pillDistanceScale: 0.45
pillHardness: 0.45

ops i didnt read the line of all world.So now it is enabled in all worlds

Both your screenshots have the rider that I suppose doesn’t have steering, taking the shorter turn on the inside?

I wonder which takes precedence - AllWorlds or a specific named world.

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This is really really silly having community guessing what they have been changing instead of actual developers explaining what they change like @DavidP did with PD4. Also @Jon said they were going to fix the supertuck problem in races but nothing has changed.

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It’s because they really don’t care about the supposed ‘community’. It’s a complete disregard of it. Otherwise they wouldn’t be posting on Facebook with sparse updates and nothing on their own forums. It’s basically a continuous slap in the face of everyone posting here.

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Just a reminder that Jon posted that Zwift HQ was working on changes to PD5 in “the next
week or two” back on February 12th, and we’ve been ghosted since.

Honestly though, I’m at least happy that PD5 is disabled for races. If only they would disable it outright and fix the WTRL TTT tracking for non-play users.

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Changes have been happening, in a group ride in London today movement through/around groups was different than it had been. Steering users are still getting shunted out to the side all by themselves, but it’s a slightly slower/softer movement rather than the unceremonious jerking to the side that it had been.

In the robopacer rides I did last week steering users all stayed nicely together with the robopacer while non steering users (like me) ended up shoved out to the side and left there until the group gets a gap and then my avatar finally decides to move over (along with the other blocking rider) and I have to sprint to catch up.

Why do overtaking riders get to push people out of the draft? The overtaking people should go around (and out of draft) instead.

PD5 really needs to be in racing ASAP so we can see how much more exciting racing is with it. :squinting_face_with_tongue:

No not really. It’s just bad. They ride along off to the side for a while regardless. Here’s another ladder race, 9 with steering, 1 without…

I wonder if there was a survey. . .

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It’d look something like this lol

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What needs to be solved as soon as possible is the supertuck in races. Even for me being 80 kg I have to sprint every time I have someone in front to follow the wheel.I can’t imagine what 65 kg or 70 guys have to do to follow wheels.It can clearly be watched in last elite ZWS that something is broken with supertuck

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The best and easiest solution would be just to remove supertuck.

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I forgot to post this last night, where I could show a picture as “evidence”, although it’s not entirely necessary as I’m stating this as fact, but something to note:

WTRL’s TTT last night on Makuri was on PD4.

I only had a single teammate last night, and we did some tests to see if bikes were neutralized top down (they are not), since.. I didn’t warm up and we were dilly dallying.
But both of us at some point ended up having steering enabled, and we went inside each other.

I know for a fact my group rides on Makuri are on PD5, but it was interesting to see the WTRL TTT… despite being said things have changed, have indeed.. not changed.

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It seems that the group dynamics that we’ve encountered over the last 6+ months in group rides has now been implemented in races. Just awful. No way to effectively work together for small groups. I was first in a breakaway of 3 that seemed like we were alergic to each other. Then were joined by 4 more and it just seemed like the dynamics were trying to separate us the best way it could. Another team member said he did a TTT with these new dynamics and it was just impossible to paceline. I personally don’t have steering.

Aside from the fact that small groups can’t really work together effectively, the entire experience of large group rides constantly weaving and splitting is just offputting. I am surprised that they just didn’t scrap this as I have not conversed with a single person who prefers it, especially Sweepers on group rides. But to now move it to races is really a big mistake. Quite a shock actually.

Your reaction makes complete sense from the position of not having steering.

With steering, however, it’s been fun, and small groups have been fine. The race below actually had the pack swerving around on purpose to break draft as people rolled attacks. When a move finally got a few seconds gap, they managed to work as 3 against the pack. This is probably as close to real racing as you’ll get on zwift.

The obvious (to me) solution would be to make steering-enabled races open to anyone but marketed as “Probably have steering for this race.” Then have non-steering races and TTT slots.

The less obvious solution would be to give people without steering “auto steering as if you had steering,” which, for no apparent reason, is better than “auto steering when you don’t have steering.”

(If people don’t know this, having steering enabled means you don’t need to steer that much because it auto-steers you to where rider draft is anyway.)

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So to clarify your statement.
I have play controllers but don’t use them because they don’t fit well and on my flat bar and were kind of glitchy.
I only played with them once and put them away.

Should I get them out, enable them and just set them to the side? Off the bike altogether?