# Game update v 1.102 \[November 2025\]

**URL:** <https://forums.zwift.com/t/game-update-v-1-102-november-2025/659029>\
**Category:** Zwift Game\
**Created:** [November 18, 2025, 4:00pm UTC](https://forums.zwift.com/t/game-update-v-1-102-november-2025/659029 "2025-11-18T16:00:00Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![shooj](https://sea2.discourse-cdn.com/gozwift/user_avatar/forums.zwift.com/shooj/32/91371_2.png) [@shooj](https://forums.zwift.com/u/shooj)\
**Post date:** [November 18, 2025, 4:00pm UTC](https://forums.zwift.com/t/game-update-v-1-102-november-2025/659029/1 "2025-11-18T16:00:00Z")

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Hello Zwifters  
Phased rollout to macOS / Windows / Android begins today.  
Phased rollout to iOS / tvOS devices begins tomorrow.

- A new Level-Up VFX celebration will play when you level up!  
 ![image](https://global.discourse-cdn.com/gozwift/original/4X/f/2/2/f226be9f6d585153f15fa247e8431d87f9b47481.jpeg)
- New York routes Times Square Circuit and Times Square Circuit Run are now available to select for your ride or run.
- Fixed an issue that could potentially show an incorrect starting location for activities published to Strava.
- Updated the performance of the Dura-Ace C36 wheels to better match real-world performance.
- Fixed an issue that could potentially calculate incorrect Stress Points (SP) when sitting idle in Zwift during an activity.
- Fixed an issue that could cause heart rate monitors to get stuck in a Connecting state when paired via [Kickr Bridge](https://support.wahoofitness.com/hc/en-us/articles/28126062260370-How-to-use-the-KICKR-Bridge).
- Fixed an issue that could potentially cause fitness devices connected via Wi-Fi to disconnect immediately after selection.
- Zwift Unlocked Tour: Fixed an issue that could cause the route lead-in distance to not count toward the total distance metric shown in the HUD.
- Zwift Unlocked Tour: Fixed an issue that could cause the remaining distance shown below the mini-map to not match the event route distance.
- Various visual improvements throughout New York.
- **macOS** : Fixed an issue that could cause fullscreen mode to not take effect.
- **macOS** : The Ultra graphics profile is now enabled for devices with Apple M5 chips.
- **iOS** : Improved visual quality for devices with Apple A19 and M5 chips.
- **Android** : Improved fitness device connection reliability for devices with Unisoc Bluetooth chipsets (e.g. Samsung Tab A8, Lenovo M10).
- General stability improvements.

**UPDATE November 19**

- Phased rollout continues to Windows / macOS / Android / iOS.
- Phased rollout to iOS begins today.  
~~\* Phased rollout to tvOS is in App Store review. 🍏~~
- Phased rollout to tvOS has begun.

**UPDATE November 20**

- Phased rollout is complete to all OS platforms.

Do you have questions or issues to report? Let us know below.

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**Author:** ![shooj](https://sea2.discourse-cdn.com/gozwift/user_avatar/forums.zwift.com/shooj/32/91371_2.png) [@shooj](https://forums.zwift.com/u/shooj)\
**Post date:** [November 18, 2025, 4:05pm UTC](https://forums.zwift.com/t/game-update-v-1-102-november-2025/659029/2 "2025-11-18T16:05:02Z")

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Pinned on November 18, 2025, 4:05pm UTC



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**Author:** ![calfzilla](https://sea2.discourse-cdn.com/gozwift/user_avatar/forums.zwift.com/calfzilla/32/458060_2.png) [@calfzilla](https://forums.zwift.com/u/calfzilla)\
**Post date:** [November 18, 2025, 4:15pm UTC](https://forums.zwift.com/t/game-update-v-1-102-november-2025/659029/3 "2025-11-18T16:15:14Z")

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1.101 issue but it’s probably still here in .102:

1.100 and earlier a pace partner ride would be titled “Pacer Group Ride: Volcano Flat in Watopia with Yumi” or such. 1.101 I’m getting “Tempus Fugit in Watopia” for a Yumi ride (launched from the pace partner card), there’s a few instances I noticed today.

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**Author:** ![Eric-Schlange-ZI](https://sea2.discourse-cdn.com/gozwift/user_avatar/forums.zwift.com/eric-schlange-zi/32/313497_2.png) [@Eric-Schlange-ZI](https://forums.zwift.com/u/Eric-Schlange-ZI)\
**Post date:** [November 18, 2025, 4:44pm UTC](https://forums.zwift.com/t/game-update-v-1-102-november-2025/659029/4 "2025-11-18T16:44:24Z")

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Zwift Insider’s post about today’s update: [Zwift Update Version 1.102 (155319) Released | Zwift Insider](https://zwiftinsider.com/update-1-102-155319/)

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**Author:** ![GlennVL](https://sea2.discourse-cdn.com/gozwift/user_avatar/forums.zwift.com/glennvl/32/507437_2.png) [@GlennVL](https://forums.zwift.com/u/GlennVL)\
**Post date:** [November 18, 2025, 4:46pm UTC](https://forums.zwift.com/t/game-update-v-1-102-november-2025/659029/5 "2025-11-18T16:46:04Z")

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Can confirm I had the same issue yesterday when riding with Constance.

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**Author:** ![Trey\_Gruel](https://sea2.discourse-cdn.com/gozwift/user_avatar/forums.zwift.com/trey_gruel/32/31870_2.png) [@Trey\_Gruel](https://forums.zwift.com/u/Trey_Gruel)\
**Post date:** [November 18, 2025, 4:48pm UTC](https://forums.zwift.com/t/game-update-v-1-102-november-2025/659029/6 "2025-11-18T16:48:10Z")

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> [@shooj](#):
>
> Various visual improvements throughout New York.

But no fix for the escalators?

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**Author:** ![SeattleSauve](https://sea2.discourse-cdn.com/gozwift/user_avatar/forums.zwift.com/seattlesauve/32/452992_2.png) [@SeattleSauve](https://forums.zwift.com/u/SeattleSauve)\
**Post date:** [November 18, 2025, 4:49pm UTC](https://forums.zwift.com/t/game-update-v-1-102-november-2025/659029/7 "2025-11-18T16:49:39Z")

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> [@calfzilla](#):
>
> 1.101 I’m getting “Tempus Fugit in Watopia” for a Yumi ride (launched from the pace partner card), there’s a few instances I noticed today.

I noticed this too, was not sure if it was intentional or not.

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**Author:** ![Antoine\_GOUGEON](https://sea2.discourse-cdn.com/gozwift/user_avatar/forums.zwift.com/antoine_gougeon/32/541739_2.png) [@Antoine\_GOUGEON](https://forums.zwift.com/u/Antoine_GOUGEON)\
**Post date:** [November 18, 2025, 4:58pm UTC](https://forums.zwift.com/t/game-update-v-1-102-november-2025/659029/8 "2025-11-18T16:58:33Z")

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Is this bug fixed in this update version?

> [@Direct Connection Issues \[October 2025\]](https://forums.zwift.com/t/direct-connection-issues-october-2025/657906/55):
>
> Also, still experiencing wifi connect issues after the latest update, V1.101, was supposed to fix it. While the flashing between ‘connecting’ and ‘connected’ has been fixed, getting & keeping a connection still appears to be an issue. In V1.100, I’ve also experienced the gradient change issue noted …

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**Author:** ![John\_Zwift](https://sea2.discourse-cdn.com/gozwift/user_avatar/forums.zwift.com/john_zwift/32/534025_2.png) [@John\_Zwift](https://forums.zwift.com/u/John_Zwift)\
**Post date:** [November 18, 2025, 5:18pm UTC](https://forums.zwift.com/t/game-update-v-1-102-november-2025/659029/9 "2025-11-18T17:18:21Z")

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I’ll let the team know, thanks.

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**Author:** ![Jason\_J\_SPM](https://sea2.discourse-cdn.com/gozwift/user_avatar/forums.zwift.com/jason_j_spm/32/456893_2.png) [@Jason\_J\_SPM](https://forums.zwift.com/u/Jason_J_SPM)\
**Post date:** [November 18, 2025, 5:58pm UTC](https://forums.zwift.com/t/game-update-v-1-102-november-2025/659029/10 "2025-11-18T17:58:52Z")

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Still no W/Bal hud option

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<div class="post-metadata">

**Author:** ![Rich](https://sea2.discourse-cdn.com/gozwift/user_avatar/forums.zwift.com/rich/32/431690_2.png) [@Rich](https://forums.zwift.com/u/Rich)\
**Post date:** [November 18, 2025, 8:04pm UTC](https://forums.zwift.com/t/game-update-v-1-102-november-2025/659029/11 "2025-11-18T20:04:49Z")

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Can that level up animation be turned off?

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**Author:** ![evan-zwift](https://sea2.discourse-cdn.com/gozwift/user_avatar/forums.zwift.com/evan-zwift/32/511931_2.png) [@evan-zwift](https://forums.zwift.com/u/evan-zwift)\
**Post date:** [November 18, 2025, 8:04pm UTC](https://forums.zwift.com/t/game-update-v-1-102-november-2025/659029/12 "2025-11-18T20:04:50Z")

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> [@Trey\_Gruel](#):
>
> > [@shooj](#):
> >
> > Various visual improvements throughout New York.
> 
> But no fix for the escalators?

@Trey_Gruel Apologies if covered more in another thread, could you share more detail about the issue you are observing?

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<div class="post-metadata">

**Author:** ![evan-zwift](https://sea2.discourse-cdn.com/gozwift/user_avatar/forums.zwift.com/evan-zwift/32/511931_2.png) [@evan-zwift](https://forums.zwift.com/u/evan-zwift)\
**Post date:** [November 18, 2025, 8:22pm UTC](https://forums.zwift.com/t/game-update-v-1-102-november-2025/659029/15 "2025-11-18T20:22:18Z")

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> [@Rich](#):
>
> Can that level up animation be turned off?

No, the level-up animation cannot be turned off currently.

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**Author:** ![Tom\_Shelton](https://sea2.discourse-cdn.com/gozwift/user_avatar/forums.zwift.com/tom_shelton/32/517557_2.png) [@Tom\_Shelton](https://forums.zwift.com/u/Tom_Shelton)\
**Post date:** [November 18, 2025, 8:28pm UTC](https://forums.zwift.com/t/game-update-v-1-102-november-2025/659029/16 "2025-11-18T20:28:19Z")

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> [@evan-zwift](#):
>
> could you share more detail about the issue you are observing

From what I’ve seen it’s just confusion about how they are supposed to work. Different people go up them at different speed, clearly higher w/kg can be slower than lower w/kg.

Some clarity about what the elevators do would fix it - do they add some set number of watts while you’re on them?

Then you just have to deal with any people who might disagree with the design choice.

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**Author:** ![calfzilla](https://sea2.discourse-cdn.com/gozwift/user_avatar/forums.zwift.com/calfzilla/32/458060_2.png) [@calfzilla](https://forums.zwift.com/u/calfzilla)\
**Post date:** [November 18, 2025, 8:53pm UTC](https://forums.zwift.com/t/game-update-v-1-102-november-2025/659029/17 "2025-11-18T20:53:57Z")

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> [@evan-zwift](#):
>
> No, the level-up animation cannot be turned off currently.

Is it only visible to the user who is leveling up? That’s my take on it. Seems like it would be so infrequent that even if someone absolutely hates it, they’ll hardly see it.

Question is, what happens when someone who’s level 100 levels up? Is it ^100? No animation?

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**Author:** ![Trey\_Gruel](https://sea2.discourse-cdn.com/gozwift/user_avatar/forums.zwift.com/trey_gruel/32/31870_2.png) [@Trey\_Gruel](https://forums.zwift.com/u/Trey_Gruel)\
**Post date:** [November 18, 2025, 9:10pm UTC](https://forums.zwift.com/t/game-update-v-1-102-november-2025/659029/18 "2025-11-18T21:10:27Z")

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It doesn’t matter how I approach the escalator (and I’ve tried every method suggested on these forums and in game), I lose touch with any group I start them with. And it’s not just the transition at the top. Before even getting to the top, I’m drifting back. I’ve gone up with people putting out _nothing_ while I push 3-4W/kg and _still_ lost ground.

From the comments on the forums, heavy riders, like me, are punished by this gimmick. It clearly doesn’t work equally for everyone. Should’ve just made them to be more like the London Underground ramps - shorter, not as steep, and without the gimmick.

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**Author:** ![Mike\_Rowe1](https://sea2.discourse-cdn.com/gozwift/user_avatar/forums.zwift.com/mike_rowe1/32/530428_2.png) [@Mike\_Rowe1](https://forums.zwift.com/u/Mike_Rowe1)\
**Post date:** [November 18, 2025, 9:12pm UTC](https://forums.zwift.com/t/game-update-v-1-102-november-2025/659029/19 "2025-11-18T21:12:49Z")

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> [@Trey\_Gruel](#):
>
> heavy riders, like me, are punished by this gimmick.

I’ve experienced the same issue, I’m 93 kgs and no matter what I lose ground to the group I’m with and have to chase back on after the escalators.

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**Author:** ![Jason\_J\_SPM](https://sea2.discourse-cdn.com/gozwift/user_avatar/forums.zwift.com/jason_j_spm/32/456893_2.png) [@Jason\_J\_SPM](https://forums.zwift.com/u/Jason_J_SPM)\
**Post date:** [November 18, 2025, 10:56pm UTC](https://forums.zwift.com/t/game-update-v-1-102-november-2025/659029/20 "2025-11-18T22:56:55Z")

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The issue I have is the gradient is still active at the top for another 5-10m on the flat

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<div class="post-metadata">

**Author:** ![Ian\_Attoe](https://sea2.discourse-cdn.com/gozwift/user_avatar/forums.zwift.com/ian_attoe/32/526916_2.png) [@Ian\_Attoe](https://forums.zwift.com/u/Ian_Attoe)\
**Post date:** [November 18, 2025, 11:12pm UTC](https://forums.zwift.com/t/game-update-v-1-102-november-2025/659029/21 "2025-11-18T23:12:48Z")

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The video supplied in this link possibly demonstrates what quite a few are writing about in the thread and also on Facebook - getting thrown out of the pack whilst still putting down similar , if not more, power to those around them.

Around 11 minutes 30 seconds and 25:30 video time not game time for the two examples.

> [@Gradient on NYC escalator feels misaligned](https://forums.zwift.com/t/gradient-on-nyc-escalator-feels-misaligned/658569/49):
>
> I tried today, with trainer difficulty 0, then 100%. I was left for dead each time. At 9:45 and 23:30 First time I pushed 9+w/kg at the climb, got dropped like a stone by people doing half that. Second time I came through the pack to hit the ramp at 46km/h, much faster than most and got dropped …

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<div class="post-metadata">

**Author:** ![shooj](https://sea2.discourse-cdn.com/gozwift/user_avatar/forums.zwift.com/shooj/32/91371_2.png) [@shooj](https://forums.zwift.com/u/shooj)\
**Post date:** [November 18, 2025, 11:37pm UTC](https://forums.zwift.com/t/game-update-v-1-102-november-2025/659029/22 "2025-11-18T23:37:49Z")

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> [@Trey\_Gruel](#):
>
> But no fix for the escalators?

Coming next release cycle.

[Next page](https://forums.zwift.com/t/game-update-v-1-102-november-2025/659029.md?page=2)
