I’m not sure the trainer resistance issues are fully fixed. I thought there was something odd on Friday, and today I’m more convinced of it.
I’m up to date with 1.33.1, but having done a lap of Watopia Waistband then up the start of the KOM I’m sure resistance is inverted.
That is, when the road goes up, my trainer seems to let go. When the road goes down, the resistance increases.
This is on a Neo 2 paired over ANT+.
I thought the resistance data might be in the log.txt so I could cross reference that against the map, but sadly not. I think they used to be in there, as I have entries like this in old logs:
2nd update in a row, where my Windows program will not launch. In December, it somehow resolved on its own, then two weeks later support responded. I submitted again yesterday, with logs. Support responded right away. I went thru all their recommendations, uninstalled, then reinstalled the program completely three times. No success. It’s frustrating, i have time to ride today, but no program
Soooo, has anyone experienced really badly stuttering graphics after this update (PC)?
I normally run in Ultra settings and have OBS Studio running, but this no longer seems to have any effect.
It’s so bad/distracting that I had to quit out after 5 mins.
Thanks Zwift, another quality release!
Actually, I encounter this after 70 minutes in Watopia Tick Tock course (through the desert town with the train) in the Constance group yesterday. MacOS with Radeon RX6600XT 8GB in ZwiftMetalApp. CPU is Intel Xeon X5690 6 core 3.46ghz and ram is 32GB DDR3 ECC.
FPS was still showing as 60fps but there was a definite stuttering for a short while then it resolved itself. It wasn’t happening earlier in the ride.
I’m experiencing this same new “feature”, on both an iPad and iPhone. It appears the ride time (or some sort-of time) is mapped to nearly all the different fields, and where it’s showing that time right in the middle of the screen, where it should be displaying current power output, the time actually goes up and down with my power output. Also different workouts all show “Finish in 1:50:24” at the top-right (that time is obviously wrong and doesn’t count down) and what appears to be a datafield name at the top-left: “Workout Title”.
Restarted all devices (ATV, iPhone, iPad) and it was repeatable…except right in the middle of me force closing and restarting ZCA multiple times the page actually worked correctly…one time on each device…then it went back to being whacked out.
The workouts do seem to execute properly, but obviously the workout page on the iOS ZCA is all jacked up.
I had something similar to Velolion with the ZCA during a workout.
During the cycling workout “Expand,” the ZCA displayed missing or incomplete information. It also indicated running metrics in the center gauge, even though this was a cycling workout.
ERG was functional, and the workout details were correct within Zwift.
I tried the ZCA on a couple of devices, and things finally did sort themselves out. It took a few cycles of force-closing and relaunching the app.
Zwift Launcher v1.1.5
Zwift Game v1.33.1
Windows 11 (22H2)
ZCA v3.43.0
iPhone 6 with iOS 12.5.6
iPhone XS with iOS 16.2
I was a DS for 2 different ZRL races yesterday and for both of them, this is what the top of the screen looked like while fan viewing riders. I briefly scrolled up and didn’t see any other mention of this.
Zwift game version 1.33.2 fixes these critical issues.
The Windows / macOS / Android versions are released, and you can update the next time you launch Zwift.
The iOS / Apple TV versions are pending Apple review and will release as soon as possible. We’ll update this thread when they’re avaialable on the Apple App Store.
@shooj is there an update to the known bug for Zwift not receiving speed data from Bowflex trainers even though they’re paired on PC? It’s been over 3 months and no update on a fix and my treadmill still doesn’t work with the PC app but works fine with AppleTV