I have successfully installed Zwift 1.0 on a computer dedicated to my Kickr. I did install DirectX manually, and that seemed to work. But, when starting Zwift, I see the smaller loader screen, then Zwift stops and crashes when the full screen application starts.
The log file shows about ten instances of:
“GLSL log: Validation Error: Samplers of different types point to the same texture unit”
The last entry in the log is:
“GLSL log: Validation Error: Samp”
Any ideas? Weather on the east coast today is good for a long trainer ride
The program uses OpenGL. DirectX has nothing to do with it. You might want to download and install latest graphics driver for your particular GPU whatever it might be. Or it could be just programmer’s bug and they have to fix that.