I have successfully installed Zwift 1.0 on a computer dedicated to my Kickr. I did install DirectX manually, and that seemed to work. But, when starting Zwift, I see the smaller loader screen, then Zwift stops and crashes when the full screen application starts.
The log file shows about ten instances of:
“GLSL log: Validation Error: Samplers of different types point to the same texture unit”
The last entry in the log is:
“GLSL log: Validation Error: Samp”
Any ideas? Weather on the east coast today is good for a long trainer ride