While technically you can sprint with a pacer, when you do you lose your drop multiplier extremely easy due to the distance gap that usually occurs.
Can zwift dynamically adjust the gap when there is a sprint segment? Sprinting is fun but getting and holding the 2.5x multiplier is also a lot of fun.
I hadnât noticed that it increased, thatâs good to hear. I still find that if Iâm in the upper half of the pack and I sprint itâs easy to get 8+ seconds ahead of the pacer and that often means the multiplier will reset. The only way Iâve been able to sprint and keep my multiplier is with a large pack drop near the back and be around 3 seconds behind the pacer⌠then sprint and then stop pedalling after I cross the segment finish line.
Yeah, the easiest way to go (as someone who sprints from pacer groups a lot) is to just not worry about drop multipliers. Youâll get plenty of drops eventually. Plenty. Sprinting from the pacer group keeps you on the same route, so if you stop caring about drops, you can also play the âSprint and then Hold Off the Bunchâ game, which is also fun.
Itâs not a need for more drops, I use the multiplier as a benchmark for how long Iâve been able to stay within a group. Back when pack dynamics were much different it was sometimes really hard to stick with the pacer. Itâs better now days but still a personal game I like to play⌠how long I can hold the top multiplier for.
Iâd think something like this could be doneâa localized larger âstick withâ area around sprint banners, so that it doesnât just turn into being able to âride withâ a pacer when youâre 1km away at any time. It likely wonât be, because Zwift programmers are understaffed and there are a ton of other issues that are far more pressing, lol. But it could be cool, yeah.
Completely agree. This is a nice to have. I know thereâs a lot of people that are ask in g for zwift to fix the Apple Watch app right now. Iâm personally looking forward to that, a reliable Apple Watch HR integration with zwift would mean one less device to charge and wear.
Actually, I have an idea related to sprinting, why not have the robopacer sprint on the sprint segments too.
So on the sprint segment on Tempus and Tick Tock or Flat route, have the RP speed up to sprint power quickly and people will have fun sprinting with the robopacer.
I think thatâs a great idea, have it relative to their typical pace so itâs not a rocket ship with each pacer and I think there would be a lot of people that would sprint more.
Thatâs going to be tricky. Iâm sure there are people with similar endurance paces (who would hence likely ride with the same RP) but wildly different sprint power.
Itâd be âinterestingâ to try to code a realistic sprint curve, though. 15wkg for 1 second dropping to 10wkg after 6 seconds and then a slow decay down to 5wkg over x seconds. Not easy. And all highly individual.
Also, where will the RP start sprinting? 50 metres before the segment? 100? 200? That depends on the length of the segment, right?
Yup, same experience last night. That said, they really have dramatically increased the distance/time you can get away from the bot before it resets. On a course like Sprinterâs Playground, I wonder if you can just completely let up after the banner and not lose the multiplier before the bot catches you again, at least for the shorter sprint segments. Something like Railway or Alley maybe not, but Castle Park for example. Thatâs so short, youâre not that far ahead of the bot when youâre done.
However some people cannot sprint because of injuries and will not be pleased by having the robots sprint.
Although itâs fun to play devils advocate and suggest things that will upset some users, Zwift has to cater for many different sets of users.
Robopacers always were about steady pace until everyone said they were too slow uphill and Zwift made a change to have them perfect with big swings of speed that some folk now donât like.